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Xenonauts 2 ideas
Xenonauts 2 ideas













Any weapon is viable under the right circumstances. Every item is useful, unlike most prior X-com games.

Xenonauts 2 ideas free#

What this means is that you're free to mix and match any weapon and equipment combination at will, which lets you customize your squad's equipment with ease.Organize your inventory: Fortunately for the Xenonauts, you have immediate access to an unlimited quantity of ballistic firearms and equipment, and all that pesky inventory management and stock taking is organized by your dutiful quartermaster.Ranking up as many Soldiers as you can will mean you'll have more good soldiers to spare. Rotate your Soldiers, having only a small group of Majors and a bunch of Privates to the side will only hurt you in the long run.A good rule of thumb: If any soldier has any stat under 40, don't recruit them.However, both of these stats level up naturally and easily. Strength and Health are also important to note, strength is needed for specialist soldiers (Snipers, Machine gunners, Rocket Launchers), while additional health can make the difference between a one shot death and limping back to the drop ship.While accuracy and reflexes level up naturally, bravery will only increase if your soldiers fail to defend against psionic attacks or get medals, making it the hardest stat to increase. Having your men not go berserk after one psychic attack, and to be able to actually hit a target, are paramount. The stats most important to you are bravery, accuracy and reflexes in that order.Generally having around 12 to 16 soldiers in total is a good number. Be sure to keep a healthy reserve of soldiers on stand by. Soldiers turnover rate can be extremely high, especially in the beginning.Nonetheless you'll want to personally inspect their stats to determine their roles and job prospects. Review the troops: Your organization employs the "best of the best".When starting research, consider investing your time in a High Speed Interceptor to start with, you'll thank us when Corvettes start ruining your day.Remind them to research the correct item and build the correct equipment constantly. Scientists and Engineers will wait vigilantly for your orders, essentially they won't do anything without your instructions.However, don't allow your Labs or Workshops to sit idle if possible. Fortunately for you your Chief Scientist took the initiative and started research on the invasion already. Get those workers working: You have a team of Scientists and Engineers under your payroll.Consider placing your first base somewhere such as equatorial Africa or Central America. Do take note that you'll want to protect as many nations as possible. Get your base operational: Place your initial base somewhere on the planet.You'll save yourself some heartache if you don't immediately jump into the deep end. Start on a low difficulty: If you're new to a X-com style game such as Xenonauts, it will be wise to start on Easy or Normal before tackling the Insane difficulty.This handy guide is meant as a quick introduction on the basics of getting off the ground and into the invasion.įor more specialized and advanced guides, please read the following. Trying to lead an organization to single-handedly hold off an entire Alien Invasion can be a stressful and taxing job, and many commanders may lose sight of certain tasks.













Xenonauts 2 ideas